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Showing posts with the label NFL coaches

Analyzing NFL coaching changes: does experience really help?

A few weeks back, I wrote a post about how Madden players might just turn out to be decent NFL coaches (and also the surprising lack of time today's coaches spend in game situations). Seeing as it's unlikely that NFL teams are going to be hiring gamers any time soon, I thought I'd take a look at how those teams make their decisions on who their head coaches should be, and how backgrounds influence NFL coaches' success. This hopefully will provide some insight into what kind of head coaching candidates teams should consider and how this year's new hires ( Chan Gailey in Buffalo, Pete Carroll in Seattle and Mike Shanahan in Washington) might do. Now, coaching success can't be considered in a vacuum; the personnel coaches inherit have a lot to do with their success. Thus, I looked at how coaches do both in immediate turnarounds (so, the next season) and over the long term (their complete records), and I also looked at their backgrounds. I selected the last f...

Madden: useful for players as well?

Remember this post on how NFL coaches should consider using Madden more? Wired has a fascinating piece by Chris Suellentrop talking about how many NFL players already use the game. One of the key voices in their piece is Brandon Stokley , known not only for this ridiculous catch but for the stunning knowledge of clock management he displayed at the end of the play; In the article, Stokley says he's done that kind of move hundreds of times while playing Madden, but never in a game before. It makes sense, though, as it displays the kind of untraditional awareness of how to work the clock that's so important in Madden, but rarely seen in the NFL. Of course, Madden's good for much more than just clock awareness; as pointed out in the article, players are also using the game to gain awareness of different coverages, offensive schemes and formations. Suellentrop actually makes one of the key arguments from my piece; the real importance of Madden is the sheer amount of hour...

The Experiment: Rethinking NFL Coaching

Consider a thought experiment for a moment. Say we've walked into the world of Star Trek: The Next Generation , and are watching the android Data. As part of his studies of the human psyche, he's examining the world of sports and has taken a particular interest in American football. Specifically, in an attempt to improve his leadership abilities, he's trying to figure out what makes a successful coach. To this end, he's constructed a holodeck program to simulate a NFL game. In order to isolate the variable of coaching, he's programmed both teams with identical players. The difference between the teams? Team A is run by a typical NFL coaching staff, with a head coach (Coach A), position coaches and offensive, defensive and special-teams coordinators. Team B is run by a 30-year old who doesn't have any actual football experience, but has spent hours on end playing every installment of the Madden franchise since its inception and watching every possible NFL game ...